Warcraft universe

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This article is related to the
Warcraft universe
Warcraft: Orcs & Humans
Warcraft II: Tides of Darkness
Warcraft II: Beyond the Dark Portal
Warcraft Adventures: Lord of the Clans
Warcraft III: Reign of Chaos
Warcraft III: The Frozen Throne
World of Warcraft
World of Warcraft: The Burning Crusade
World of Warcraft: Wrath of the Lich King
Warcraft: Day of the Dragon
Warcraft: Lord of the Clans
Warcraft: Of Blood and Honor
Warcraft: The Last Guardian
Warcraft: War of the Ancients Trilogy
Warcraft: The Sunwell Trilogy
Races
Humans / Dwarves / Gnomes / Night Elves
Orcs / Tauren / Trolls / Undead
Goblins / High Elves / Blood Elves / Draenei / Ogres
Locations
Azeroth / Draenor
Darnassus / Ironforge / Stormwind
Orgrimmar / Thunder Bluff / Undercity / The Exodar / Silvermoon
Characters
Organizations
Items
Template:Tnavbar

The Warcraft universe is a fictional universe in which a series of games and books published by Blizzard Entertainment are set. Players were first introduced to the world of Azeroth in the original Warcraft: Orcs & Humans. This world exists in an ethereal plane called The Twisting Nether. In this universe's history, inter-world travel is rare, but can be achieved using magical portals. Known worlds include Azeroth, Draenor, Argus, K'aresh, and Xoroth.

Contents

Geography/Locations

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The majority of media in the Warcraft Universe takes place upon a planet called Azeroth. This planet has three continents, named Eastern Kingdoms, Kalimdor, and Northrend, all of which are separated by a giant ocean called The Great Sea. In the center of the Great Sea is an humongous, everlasting vortex called the Maelstorm, and there are also several small islands aside from the three main continents throughout the sea.

The Eastern Kingdoms is a varied, though mostly traditional fantasy-based, continent divided into four kingdoms (hence the name). Those Kingdoms are Quel'Thalas, a High Elven (now Blood Elven) kingdom that has lost most of its former glory; Lordaeron, a former human kingdom that has been overrun by undead; Khaz Modan, a Dwarf kingdom, and Azeroth (the kingdom has the same name as the planet), the last though still prosperous human kingdom. The Eastern Kingdoms is the primary home of the Alliance faction. The continent of Kalimdor is an ancient, wilderness place; the upper half is mostly peaceful, magical forest where the Night Elf race dwells (or used to dwell), while the lower half is mostly plains, waste and desert where various primitive and/or nomadic races live. Kalimdor is the primary home of the Horde faction. The kingdoms and upper/lower halves of the continents are further divieded into smaller regions (E.G... Durotar, the Barrens, ETC...), which in turn are divided sub-regions (which are particular geographic features or sites of interest, such as woods or dungeons). The third continent, Northrend, is an icy continent in the north of Azeroth, comparable to Antarctica (though it is in the north, not south, and resembles Scandinavia). Northrend featured in the Warcraft III expansion, and will feature in World of Warcraft's second expansion pack Wrath of the Lich King.

Second in importance to Azeroth is the planet of Draenor. The original homeland of the Orc race and the Ogre race, this world was torn apart when an Orc warlock named Ner'Zhul opened too many gateways to other worlds, causing it to crumble and phase into the mysterious dimension called the Twisting Nether. The remnants of the world are now known as Outland, and it features in Warcraft II: Beyond the Dark Portal and Warcraft III: The Frozen Throne, and most prominently in World of Warcraft's first expansion World of Warcraft: The Burning Crusade.

Other planets in the universe include Argus, the original homeworld of the Draenei race; K'aresh, the original homeworld of the Ethereal race; and Xoroth, the homeworld of the Nathrezim and Dreadsteeds. The planet of Azeroth supposedly has two moons, named White Lady and Blue Child; and Draenor/Outland, according to the skies seen in the Burning Crusade expansion pack, has dozens of moons (though they might just be visible other planets).

Places beyond the planets include the Great Dark, Warcraft's equivalent of outer space; the Emerald Dream, a dreamscape resembling what Azeroth would look like if sentient races had never in any way altered it; an Elemental Plane where the elemental lieutenants of the malevolent deities called the Old Gods are banished; and the Dark Below, a hellish, little-referenced underworld the canon of which is debatable.

Races in Warcraft

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The main races of the Warcraft universe include a standard variety of fantasy species. In the original Warcraft computer game, there were campaigns for both humans and orcs, and Warcraft II added high elves, dwarves, trolls, ogres, goblins and dragons. Warcraft III added the night elf and tauren races, as well as the undead, the fish-like naga, and many others.

The MMORPG World of Warcraft has ten playable races, divided into two camps, the Alliance and the Horde. In addition, there are neutral races like murlocs, naga, and goblins.

Characters

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Organizations

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Within the Warcraft universe allegiances are most likely to be formed to those of the same race as a character. Most races have warred with one another during their history, so cooperation between races has been difficult. Such cooperation has seemed only likely at times of great peril, where worldwide destruction was imminent. However there are some organizations that exist outside racial lines. These organizations are built upon narrow common goals, such as the preservation of nature or the advancement of mining technology.

Items

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Sources

The background, plot, and setting, like most Blizzard games, bear notable resemblance to tabletop games such as Warhammer Fantasy by Games Workshop, and Dungeons & Dragons from Wizards of the Coast to Gatto 2 - The Black Mage. The fantasy works of J. R. R. Tolkien also served as a foundation; many of the races are patterned after Tolkien's, and the Elvish languages used in the game (Thalassian [1] and Darnassian [2]) are made to sound like Sindarin and Quenya, the Elvish languages used in the Lord of the Rings. However, large portions of the setting are drawn from modern-day sources and references, ranging from Star Trek, Star Wars (Toshley's Station), to the Cthulhu Mythos, to Thundercats[3], to third-world proxy wars.

Media set in the Warcraft universe

Computer games

Real-time strategy games

Other

Other media

Tabletop games

Collectable card games

Books

See also

References

<references/>

External links

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Template:Warcraft universede:Warcraft fr:Warcraft it:Universo di Warcraft he:וורקראפט nl:Warcraft pl:Warcraft ru:Вселенная Warcraft sk:Warcraft (séria) sv: Warcraft zh:魔兽

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